CS1354 Graphics and Multimedia Syllabus

CS1354        GRAPHICS AND MULTIMEDIA                3  0  0  100

AIM
To impart the fundamental concepts of Computer Graphics and Multimedia.
OBJECTIVES
•    To study the graphics techniques and algorithms.
•    To study the multimedia concepts and various I/O technologies.
•    To enable the students to develop their creativity

UNIT I        OUTPUT PRIMITIVES                            9
Introduction - Line - Curve and Ellipse Algorithms – Attributes –
Two-Dimensional Geometric Transformations – Two-Dimensional Viewing.

UNIT II        THREE-DIMENSIONAL CONCEPTS                    9   
Three-Dimensional Object Representations – Three-Dimensional Geometric and Modeling Transformations – Three-Dimensional Viewing – Color models – Animation

UNIT III    MULTIMEDIA SYSTEMS DESIGN                    9
An Introduction – Multimedia applications – Multimedia System Architecture – Evolving technologies for Multimedia – Defining objects for Multimedia systems – Multimedia Data interface standards – Multimedia Databases.

UNIT IV    MULTIMEDIA FILE HANDLING                    9
Compression & Decompression – Data & File Format standards – Multimedia I/O technologies - Digital voice and audio – video image and animation – Full motion video – Storage and retrieval Technologies.

UNIT V        HYPERMEDIA                                9
Multimedia Authoring & User Interface – Hypermedia messaging - Mobile Messaging – Hypermedia message component – creating Hypermedia message – Integrated multimedia message standards – Integrated Document management – Distributed Multimedia Systems.
       
TOTAL: 45
TEXT BOOKS
1.    Donald Hearn and M.Pauline Baker, “Computer Graphics C Version”, Pearson Education, 2003.
    (UNIT I : Chapters 1 to 6;  UNIT 2: Chapter 9 – 12, 15, 16)
2.    Prabat K Andleigh and  Kiran Thakrar, “Multimedia Systems and Design”, PHI, 2003. (UNIT 3 to 5)

REFERENCES
1.    Judith Jeffcoate, “Multimedia in practice technology and Applications”, PHI,1998.
2.    Foley, Vandam, Feiner, Huges, “Computer Graphics: Principles & Practice”, Pearson Education, second edition 2003.

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